System Time: 15:01 08 Jan 2009 - 8 Players Online
Hype
This involves a player using an Artefact to increase the market price on a blog's shares. Hypes can be done in quick succession, but each subsequent one is less effective than its predecessor.
System Time: 15:01 08 Jan 2009 - 8 Players Online
This involves a player using an Artefact to increase the market price on a blog's shares. Hypes can be done in quick succession, but each subsequent one is less effective than its predecessor.