An Interview With Ken Adams - GIC Chair
Q. How long have you been playing B$?
Almost five years now, I first signed on in March 2005.
Q. What got you interested in playing B$?
I had started blogging in December 2004, and the spiders found me a month later. As I started to figure things out, I noticed a few hits from the game and decided to check it out. At first, the volume of information was intimidating, and I actually left the game alone for about 4 months.
Q. Ideas or Shares?
It depends, I play both. Shares can be a lot of fun when there are many players fighting over a few blogs, and so can competing for drops on rare or artefact industries.
Q. Why did you volunteer to be on GIC?
I really like to understand how things work, and I spent a lot of time mapping out the new ideas math. After that, I made some suggestions to the GIC and was doing some testing to help AdamF with the Dead Blog Finder. My membership on the GIC is all his fault.
Q. What's the hardest part of being on GIC?
Sometimes, players have really cool ideas and I have absolutely no idea how to make them work. A close second is explaining to my wife why I need to spend every evening online playing B$.
Q. You are the head of GIC? How is that different from other GIC members?
Not much different, really. My role as GIC Chairman is to be the primary interface with the game administrators and BOD. And to referee the Jello wrestling matches.
Q. Potent Wind send share prices all over the place. What happened? Can we expect to see that again any time soon?
The spike from Potent Wind was an expected consequence of removing the artificial limit on outgoing link value, coupled with the time needed to settle things out in the database. At the time, we had over 7 million blogs that needed to be indexed about 10 times to fully propagate the new valuations, and that caused the perturbations.
I don't expect to see anything like it again, but if someone has an idea that makes long-term sense with weird short-term effects, I'm game.
Q. Occasionally GIC will have a contest. How do you decide when to do this? Can we expect any new contests soon?
We don't have anything currently planned, but if someone has an idea for a contest we'd be happy to help set it up.
Q. Can players help GIC improve the game?
Ask questions, and make suggestions. Volunteer!